Scenario Paintball in Florida

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 We hold 4, Weekend-Long Scenario Paintball Events per year, 

check our Scenario Calendar for upcoming events.  

We do not run scenarios  every weekend.

Keith loves to talk about paintball, if you have Any Questions, Comments or Suggestions give him a call       239-980-9850

56 Acre Paintball Park. The best Paintball field in South West Florida- woodsball terrain   1200 Acres of Event Space...  

Was Held:       Jan 21, 22, 23   2011

Saturday     Risk 

 For this game we will be forming up to 6 Nations! [teams] and using "Medics".

Our Rule on Medics:

All headshots and gun shots are fatal. Exit the field.  For all other hits,  wounded players can race back to starting position and get cleaned by  your medic. One medic per team. The medic can not save himself. If your medic has been eliminated, no one can take his position.

Large Teams will be kept together and augmented with small teams and walk-ons.  Starting positions will be randomly selected then rotated clockwise for each game throughout  the day. Your starting judge will stick with your team throughout the event. It is possible that the weakest scoring team will be assimilated by another team, If a team is assimilated the victors will receive the players and their cards, but not their earned points.

In each game, the teams will have 25 minutes to capture other continents (bases). We strongly suggest as always all players wear watches !!!

New Rule on Assimilations:  Assimilations will occur after the scoring of the second game. The lowest scoring team (after scoring the round) will be assimilated by the team that took their continent points that round.   The captured team will then continue the rest of the event wearing a new color and taking orders from a new general. Assimilated team's cards will be turned over to their new general.  But assimilated team's  points will be erased.

Also, no assimilation will occur after last round of the day. (around 5-5:30Pm)   

Current points leading team will not be allowed to assimilate more players or other teams cards.

Teams earn one card per flag station turned to their color at end of that game. (In paintball Risk teams can earn more than one card per game)  Note: cards can be earned without occupying the base at the end of that 25 minute game.  

Continent points values are the same as Risk Board Game. Continent points can only be earned by BOTH: having your flag color up in that bases flag station, and occupying that base with at least one live player at end of 25 minute round.

5 Points North America 5 points Europe 7 points for Asia, 
2 Points South America 3 Points Africa 2 Points Australia

 

Cards will be turned in for points. If a team has 5 or more cards they must cash in.

Following the end of the  1st  Game,     Cash in   5 Points

Following the end of the  2nd Game     Cash in  10 Points

Following the end of the  3rd  Game      Cash in  15 Points

and so on....  

Winning team members will receive the World Forces pin on Saturday. 

And allowed to shoot for Free tickets to a future event.

Winning General will receive the Risk Scenario Trophy

 

 

Sunday    Custer's Last Stand 

 For this game we will be dividing into 3 companies and using "Medics" 

Our Rule on Medics:

All headshots and gun shots are fatal. Exit the field.  For all other hits,  wounded players can race back to starting position and get cleaned by  your medic. One medic per team. The medic can not save himself. If your medic has been eliminated, no one can take his position.

This scenario calls for Custer's 7th Cavalry company to start standing within their fort.

This will be a game in which the Cavalry Team will be attempting to seize and hold the Sioux Indian village. Unfortunately for Custer, history claims Custer was stalled in his attempt, and was forced to defend himself behind a wall of dead horses on an open plain.  In this re-enactment, after the 7th Cavalry team leaves their fort, Custer himself must plant the Cavalry Flag in the center of a ring of dead horse bunkers, before this team can score any points in this game.  The cavalry's primary goal is to keep their flag flying as long as possible,  scoring 1 point per minute, for as long as it flies. 

Custer is the only Cavalry member allowed to move the Flag at any time in this game.  If he decides to retreat back to the fort and is successful at getting the flag back inside the fort, it will earn his team an additional 10 points. If Custer is eliminated, he must stab the flag into the ground and exit the field.  Then for the remainder of the game, Custer's team will attempt to keep the flag from being captured by the Indians.  

The other two teams will be plains Indians.   These two teams are not allies, and are competing to capture the Cavalry Flag.  The Indian team that captures the Flag, ends the game and earns 10 Points for their team.  

Additionally: When the game ends, which ever Indian team possesses the fort by having the most  live players within the walls,  will earn 5 extra Points. 

Game time will be 25 minutes or until the Flag is captured by Indians. This is hit you're out, not multiple returns. New for this scenario, each team will be supplied with a medic. 

We intend to play as many games on Sunday as possible.

Large Teams wi ll be kept together and augmented with small teams and walk-ons. Teams will rotate positions in clockwise manner, each team will play the role of Custer's regiment two or three times during the day.

 

 

Winning Team will receive the

7th Cavalry crossed Sabers Pin

Winning team will shoot for Free tickets to a future event.

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Frequently Asked Question and Weekend Planner

Under 18 ???  Download, Print, and get Parent to Sign Minor Waivers !!!

     Visa and Mastercard available at field.

  • Free Camping Friday and Saturday Night
  • Bathrooms & Showers (Male & Female)
  • Running water
  • RV Parking Available FREE,  Electric Hookups $5 per night (goes to Boyscouts)
  • Fires in provided fire rings,  Individual Grills,  Camp Stoves, and Sterno are OK
  • We play Rain or Shine.

We provide  an environment of fair and honest judges, allowing the players to experience a  competition where hits on opponents matter and judges take action to remove cheaters, where scores accrue on the merits of individual effort.  Our game objectives are simple and easily understood by all players, but still require teamwork and strategy to win. Scoring is continuously updated so that all can  see the progress of the game as it unfolds.

  • No Pets, ATV's Drugs or Alcohol in the park.

  • No un-chaperoned campers under 13 years of age.

  • 280 feet per second DayLight  Maximum  Strictly Enforced.

Campers are welcome to begin arriving anytime after Noon on Friday.

Food Concessions At Reasonable Prices:

 

Breakfast Food:  Bacon/Sausage and Egg Biscuits, waffles and oatmeal along 

      with coffee, hot chocolate and fruit cups and fresh bananas and apples for breakfast. 

 

All Day: Hot Dogs, Burgers and Chicken sandwiches.

 

Evening: Pizza, Sloppy Joes, etc.