Zombie
Survival After action report…
Camp
Miles…
December
29 2007.
The first order of business was to inform
everyone that General Scott Olding, the defending Camp
Miles Champion would not be attending due to the death of
his father in law, instead Kevin Harbinger from the Miami TrailGunners
would be heading the British Red team.
Kevin
was warned that he'd be facing serious competition against
Bloody Bill Bones leading the American CIA Blue Team.
Bones is a true Limited Paint General and has a long
successful track record of leading his teams to victory.
Bones is known for using the strengths of his players wisely
and for finding loopholes in the game scenario to
maximize his points and stymie his enemies scoring
possibilities.
Game Briefing began at 10:30 AM. The
British and American teams were approximately equal in
numbers, while the Zombie team started with just 5
players. Teams would earn points by accomplishing mission
objectives, while Zombies were interested only in
increasing the size of the Zombie Horde. Zombies convert
players to Zombies by barrel tapping any player prior to
the player getting his barrel condom on. Further, Zombies
as we all know, can only be killed by headshot.
The first mission put the British and
Americans in a Race to be the team that could successfully
repair a damaged oil pipeline deep in the jungle. Each
team was issued Five couplings in their team colors that would
be used to reconnect the damaged lengths of pipe. This
would be a timed game in which the team would receive 1
point per repair made. Also at large was a group of
Zombies which were last seen in the open fields just
beyond the pipeline. Zombies would start with 5 points
(for volunteering) and get one point per Zombie created.
The first game found both teams moving
slowly, familiarizing themselves to the pristine forest
environment, this allowed the Zombies to take strong
positions in the choke points near the pipeline. The
Zombies successfully prevented either team from even touching the
pipe. Both teams learned how difficult it was going to be
to kill zombies, neither British or American teams would
score these scenario points but an alternative objective
would be provided throughout all 6 games. Red team would
score first and most often on this rec-ball style
prop, that being what we call a wheel on a tree, half red
half blue, players would gain three points should their
color be up at the end of the game.
Game two.
The British and American General decided
to make a brief truce and attempt a total Zombie
elimination. Judges and Zombies were surprised and
confused to see intermixed British and American Troops
conduct a perfect pincher movement. Zombies could only be
killed by headshot and many rounds were striking necks and
hands, some zombies seemed to welcome the headshot when it
finally came. The zombies were quickly eliminated. The
length of the truce was based on time and an uneasy quiet
soon developed. Red and blue players started separating,
fingers hovered over triggers while all waited for a cue
or an order to fire. During this confused and uncertain
time, Bones slipped over to the pipeline and completed the
repairs taking all the points. When the game clock reached
5 minutes chaos erupted as both teams emptied their
paintball guns at each other in total elimination mode at close
range.
Games 3
At this point in the battle the British
and American Teams were both concerned with a local
election. With their pipeline repaired, the Locals were
deciding by vote whether to sell their Oil in US dollars
or in British Pounds Sterling. Near the end of the voting
day Zombies had entered the village and the Villagers had
fled. With the UN arriving soon to collect the votes both
the CIA and British MI5 had decided to replace the
existing ballot boxes with nearly identical boxes so as to
ensure their country the uninterrupted flow of oil.
In game 3 the zombies concealed themselves
very near the front of the field intending to zombie bite
unsuspecting players as they left the field without their
barrel condoms on. Unfortunately the Zombies were spotted early
and heavily outnumbered. The Zombies were pressed against
the safety net and quickly eliminated after creating only
2 new Zombies. The British successfully swapped out the
ballot boxes with their own and the UN representatives led
by Jimmy Carter, never new the difference.
Game 4
The Teams switched starting positions on
the field and again attempted to Change the ballots. This
time the Zombies now seven in number placed themselves in
deep cover to the rear of the teams bases. The zombies
waited silently as again the American team successfully replaced
the ballot boxes, unfortunately, this time American backfield players
were decimated by Zombies. The British suffered
fewer zombie conversions and captured the wheel points
again. The Americans were finding themselves close in points and in need of a knock out score. Total
point possibilities were now increasing and the Americans were going to
really need to play strong but with more zombies to harass
any operation, missions were sure to become much more
difficult. NOTE: a squad of tough to kill Zombies has been
documented to be a
threat to an entire platoon of human special forces.
Zombie
Survial Guide by Max Brooks
In Games 5 & 6 The British and
Americans were assigned the task of collecting the dead
zombies from the field and taking them to a mass grave
near their base for a funeral pyre. It was at the request
of the local chieftain that the bodies of ten babies left
near the central town of little bunkerville be retrieved
from the field as soon as possible. These corpses would be
easily identifiable as they were in bloated 30 gallon body
bags. It would be advantageous for the country that could
best perform this delicate task earning much favor when it
came time to take the oil. Teams would be awarded 2 points
per body retrieved, as long as the bodies were in their teams
mass grave and set afire prior to the end of the game.
Pre-game questions indicated that body stealing by the
opposing team was sure to be an important part of the
game. It was decided that you could not steal a burning
body, this ignition would occur when a general felt his
corpse total threatened he then could toss his can of gas
into his pit. A lot of points were available and the
Zombies were going to need a lot of conversions in order
to be in the points race for the trophy, that’s when it
was revealed that the Zombies general Mike Crawford would be
holding a single carton of magic potion that once tossed
into either teams mass grave would immediately end the
game and re-animate those dead babies adding points to the
Zombie score.
Game 5
In the 5th Game after a late
Zombie charge Mike managed to infiltrate to the American
Funeral Pyre and Stop the game by diving in. However, a
paint check revealed a mask hit, and he was eliminated and
the Zombies were denied the points. The strength displayed by the increasing
Zombie ranks would now force Bones to focus more on
defense. Blue team would score secondary wheel points
along with several bodies. The score separation would now
require a lucky break if red players were going to shoot
for the trophy. Zombies managed to convert only a couple
of little kids a new girl and a guy who couldn’t speak
English, but points just the same.
Game 6
Pre-game questions from Bones of the
American blue team seemed to be about preventing the red
team from stealing back the bodies, and therefore the
points during the game. Unknown to Bones was that the
British (red team) led by Harbinger had entered into a
desperate and unholy alliance with the Zombie Leader Mike
Crawford.
As the last game started both of the
living teams were informed that the nation they were
trying to influence was near collapse due to the
increasing Zombie infestation. The last known dead babies
to be found would be closer laying in the open on a
centrally located road. Information about the roving
undead whereabouts was provided just before the start of
this last game, fortunately these Zombies last known
location was over 200 yards away in an open field feeding
on their own dead
From the starting horn the Americans were
swift capturing seven bodies before being driven off by a
two front attack, British to the south, Zombies to the
west. As the pressure continued to build against Bones'
west flank he shifted players to the north to counter this
dangerous Zombie charge. Over the next few tense moments
Bones decided to move six of his seven bodies into the
safety reentry area, a section of the play field that
cannot be entered by anyone other than that team. This
action may have first been planned by Bones to remove
these points from the game completely as his blue team was
ten points ahead. The Zombie charge subsided
sooner than Bones expected, so the ever cautious blue team
leader decided to settle into a strong defense around
their safe reentry area.
A few minutes later much shouting and
arguing erupted on the southern front within the Red teams
ranks as the unholy alliance began to strain, many zombies
were needlessly wounded from very close range. Harbinger
managed to get his troops under control and working with
the zombies urged his British troops to move forward. It
was an uneasy alliance though, as both the Zombie leader
and the British team Leader shuffled their troops around
in an attempt to make sure they would be in a superior
tactical position should the truce falter. At the same time many
zombies were quietly converting a large number of the
British troops with barrel taps. When the Zombie leader
Mike Crawford got a little too close to red teams Funeral Pyre which now
contained three gas covered dead babies, Harbinger ordered
his troops to fire on the Zombies but it was too late, many
of his troops had already been silently converted and now
just wondered around Zombie-like stunned at the double
cross.
Across the battlefield, Bones decided that
with the game near its timed finish, he would casually move his six retrieved bodies into his mass grave and win
on points total. His plan would be just seconds too late.
Because back on the southern front Harbinger and his remaining
British troops dropped to one knee and blasted away at
pointblank range at the masks of the Zombies, but
headshots would be hard to come by in the confusion of the
double-cross. Bones recognizing the double-cross
unfolding in the
distance began ordering his troops to quickly move the
bodies to his pyre. Mike, sporting hits from shoulder to
toe, tightened his grip on the box of
magic potion and in a
superman like move, dove into red teams mass grave ending
the game early! The zombies had won the day!
Epilog
Legend has it that every Zombie Game ever
tried worldwide has ended with a Zombie victory. The
legend continues! Mike Crawford’s Zombies edged out
Bloody Bill Bones blue team by just a single point.
Kevin’s Red Team brought up the rear after being
double-crossed by a bunch of Zombies…
P.S. I have played paintball from the time
the paint was oil based, I have played many styles of play
at many different fields. I know that after a field
operators best laid plans are set, having a game play out
like this one would require a healthy measure of luck!
Thank you all who attended this fantastic paintball game
at camp miles Florida USA, I hope many more players will
attend our next event March 14 15 16 ----2008
Yours Truly
Keith Woerner
Camp Miles Paintball