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300
Spartans This
will be a game with two evenly matched teams. The beginning of this
game will feature a yellow Caution Tape line that can not be crossed by either
team, and a green tape around the Spartan City of Athens that can not be
passed by the Persians until the 3rd mission is complete. The
yellow caution line will run from the net, across the pond and into the
swamp. This
barrier was summoned by the Spartans through their Bull Headed deity.
The barrier cannot be crossed until the Persians, entering from the east
gate, use their Greek fire weapons to blow open a 20 foot gap, through
which the Persians may flood into Sparta. The Persians may blow as many as
two openings in the line. The
Persians second mission is to deliver their leader, riding aloft on his
golden chair to within the blue pillars Parthenon. The
Persians third objective is to locate the Mystical Goliath puzzle shield
located in the hobbits cave, this will be located to the south of the Athens's
highest tower and along a wide grassy trail. Return the shield
to the Blue Pillars Parthenon Once
the Persians have transported the shield back to the Blue Pillars Parthenon,
the curse of the green caution tape around Athens will be lifted. Now
the Persians will be able to pass under the green tape and enter
Athens. The
Persians Fourth mission is to assault Athens's tallest Tower and reach the
upper floor, And locate the Bull Headed Deity. The
Persians fifth mission is to remove the deity's heart and carefully return it to the Blue Pillars Parthenon
and into the lap of the chair mounted Xerxes. This will end the game, and
the total time will be noted. The game will also end if the Persians lose
or break the heart. Spartans
NEVER touch a Prop! In
keeping with this remake of history, the Persians may find a dry passage
around the south end of the enchanted swamp. Allowing the Persians to find
an alternate path to the Spartans backfield Spartans
will re-enter continuously to within their City.. Persians will
re-enter every 15 minutes from the eastern gate. Each
objective completed by the Persians is worth 10 points. For a possible
maximum of 50 Points. The
Spartans will earn one point per minute until the Persians are able to
break the first yellow spartan defense line with the greek fire
weapon. Neither
campaign will last longer than 3 hours. We
will switch roles after lunch. If the scores are tied, the team
with the shortest time to complete all Persian missions, will be the winner.
All
players on the winning team will receive the Spartan Pin.
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Sunday The
Alamo
This
scenario calls for the Texans to start under the Texas flag in the center
of the Alamo. At the game starting horn, the Texans can fan
out to man the walls of the Alamo, as the Two legions of Mexicans throw
themselves against the fortifications.
The Texans
goal is to keep the Flag Flying as long as possible, scoring a point
per minute for as long as it flies.
The Mexican
Legions will start West and East Re-entry Gates.
In this
scenario, each team plays 2 times in the role of Texans, and 4 times in
the role of Mexicans.
The two
Mexican teams are not allies, and are in a race to capture the Texas Flag
for 10 points.
In this
scenario, only the attackers (Mexicans) are allowed to use paint grenades
and nerf rockets.
The Alamo
Pins will be awarded to all members of the winning team.
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