Jan
2,3,4 2009
For
this game we will be dividing into 4 Teams!
"Beware
peaceniks, the new world order will be determined more by
the actions of young soldiers with Somalia like boldness
than by aging blue-haired negotiators wielding weapons too
big and environmentally dangerous to ever use."
Will
millions of Brazilians flood into Africa under the guise of
humanitarianism staying to assist these poor people in
advanced farming, forever?
Will
armed U.S. Peace Corps workers then drop into South America
while half the manpower is away, claiming U.S intent on
eradicating these nations drug export business?
Possibly staying to mine the lithium needed for
electric cars?
Will
the newly empowered European nations foray into an
ever-weaker Russia, in a search for weapons of mass
destruction only to stay and soak up the oil?
Will
the south pacific nations organize a revenge mission against
all things financial and attempt immigration into Europe
until they’re able to hold every seat of power?
Will
the Arab nations coalesce behind the ideal of a revived
Saladin conquest of all who would doubt Allah’s greatness,
taking all the infidels’ lands in every direction?
I
am no Prophet, But I know when economies suffer nations
become aggressive…
…Don’t
become just one more hapless victim; learn the tactics of a
multiple front war and how to deal with Earth’s inevitable
future conflicts.
In
Paintball Risk, There will be 4 Teams of different sizes.
They will start in the corners of the Risk board
field. Australia,
Russia, North America and South America.
Europe and Africa will be up for grabs.
In
each game, the teams will have 30 minutes to capture other
continents. To successfully capture a continent a team must
secure the entire continent (unbroken boundary tapes) AND
have their color flag up.
Continent points same as Risk Board Game. Teams get
one card per flag station turned to their color at end of
game. (More than one card per game is possible)
Cards will be turned in for points. If a team has 5
or more cards they must cash in.
Following the end of the 1st
Game,
Cash in 5
Points
Following the end of the 2nd
Game
Cash in 10
Points
Following the end of the 3rd
Game
Cash in 15
Points
Following the end of the 4th
Game
Cash in 20
Points
Following the end of the 5th
Game
Cash in 25
Points
Following the end of the 6th
Game
Cash in 30
Points
Cash
in Points will revert to 5 points for the first cash
in onSunday
Team
Game Points and personal patches will be awarded for the
Satuday night game as well.
All
Members of the winning team will Receive World Domination
Pin on Sunday at the conclusion.
Two Walking tanks will be provided and in play.
If you commandeer a tank you can use it until you are
eliminated. Players
are encouraged to bring Nerf Rocket launchers (at this time
no motorized tanks allowed.)
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