Dawn Scenario Rules
10AM Saturday the
players will be divided into two large teams.
We intend to play each team three rounds as the Chinese and three rounds
as the National Guard/Wolverines.
Team: When you are playing the role of the Chinese Team, many if not all of your
troops will begin on 6 paintball helicopters, you may shoot from and be shot
while on a helicopter (a bright yellow rope that can carry many players.)
You will be starting in the Western most side of the field.
You will advance eastward into the multicolored village mockup.
This village will be surrounded by a bright red danger ribbon.
The Chinese team will never leave the red ribbon area, except on a
helicopter. A helicopter must have
at least two live players on board. Once
helicopter players are eliminated, they will walk the helicopter rope off the
field and back to the re-insertion staging area.
Chinese helicopters may land ONLY at a specific wall (landing pad) within
the town, here they will drape the rope over the wall.
Chinese players can be “on foot” ONLY
inside the town. This means
that even if the red perimeter tape is broken Chinese players will not move
through the breach “on foot”
Chinese players primary mission is to raise the Chinese flag and defend it for
the full one hour game. This earns 10 points
Mission: Using helicopters prevent
the Wolverines from refueling the National Guard’s Artillery.
This earns 3 Points
Mission: Locate a high value prisoner, (white Manikin tethered to a cargo box)
Place the manikin into the box and close the lid. If manikin is in the box and
lid is closed at end of game, This Earns 7
mission: If the Chinese team is able to keep the National Guard Artillery from
blowing open the red danger tape. This
earns 5 points.
Re-entry Rules: Re-entry every 15 minutes on the clock, on foot into the center
of town or on helicopter across the south bridge. This will continue until/unless the Red ribbon is
broken. After Red ribbon is broken
by artillery fire (only a ref can make the decision if the red ribbon was fairly
broken by an artillery shell (water balloon) landing within 10 feet of the
ribbon and fired by national guard. Red Ribbon can not be repaired. If red ribbon is broken, the Chinese must re-enter by
helicopter only, at the southern bridge.
They can re-enter as fast and as often, as they can return their
helicopters to the re-entry staging area.
Guard: Your Primary mission is to roll your artillery piece (water balloon
launcher) to the graveyard in the western portion of the field. Here you will wait for the arrival of the wolverines.
The wolverines will be bringing one red gas can.
You will tie wrap the gas can to your artillery piece.
earns 3 points.
this refueling you will move your artillery into range of the Chinese held town.
You will attempt to bomb the red ribbon surrounding the town with water
the National Guard bombs the ribbon
with artillery. This
earns 5 points.
bombing creates a
breach that National Guard and wolverines can now pass through to retake the
town and raise the US Flag. Raising the flag will end the game
This earns 10 Points.
Mission: This mission must be
completed prior to raising the US Flag. Locate
and Free the manikin from the Wooden Crate.
This earns 7 Points.
You are allied with the National Guard.
You mission begins sitting in a classroom near the center of the field.
When your teacher alerts you to the Chinese advance you will race to the
Pawn Shop located just outside of town where you will retrieve your weapons.
You will then move to the gas station and retrieve a can of gasoline.
You will take it to the National Guard in the Graveyard to refuel their
artillery. If the person carrying
the Gas can is eliminated, the player will return it to the gas station.
the Wolverines will work with the National Guard in completing their missions.
Guard and Wolverines will re-enter every 15 minutes at the North Bridge.
Questions? Call Keith at
or email bill@PaintballPartyz.com