Custer's
Last Stand
Feb
5, 6, 7 2010
Players
will be divided into three companies.
Prizes
on Saturday and Sunday
This
scenario calls for Custer's 7th Cavalry company to start
standing within their fort which will feature, for the first
time at Camp Miles, at least one raised fighting
position.
This
will be a game in which the Cavalry Team will be attempting
to seize and hold the Sioux Indian village. Unfortunately
for Custer, history claims Custer was stalled in his
attempt, and was forced to defend himself behind a wall of
dead horses on an open plain. In this re-enactment
Custer himself must plant the Cavalry Flag in the center of
a ring of dead horse bunkers.
The
Cavalry must plant their Flag in the center of a ring of dead
horse bunkers, before this team can score any points in this
game. The cavalry's primary goal is to keep their flag
flying as long as possible, scoring 1 point per
minute, for as long as it flies.
Custer is the only Cavalry member allowed to move
the Flag at any time in this game. If he decides to
retreat back to the fort and is successful at getting the
flag back to the fort, it will earn his team an additional
10 points. If Custer is eliminated, he must stab the flag
into the ground and exit the field. Then for the
remainder of the game, Custer's team will attempt to keep
the flag from being captured by the Indians.
The
other two teams will be plains Indians. They will be
starting near the north and center bridges. These two teams are not allies, and are
competing to capture the Cavalry Flag. The Indian team
that captures the Flag ends the game and earns 10 Points for
their team.
Additionally:
When the game ends, which ever team possesses the fort by
having the most live players within the walls,
will earn 5 Points.
Game
time will be 25 minutes or until the Flag is captured by Indians.
This is hit you're out, not multiple returns. We
intend to play as many games as possible until dark on
Saturday, and 4PM on Sunday.
Large
Teams will be kept together and augmented with
small teams and walk-ons. Teams
will rotate positions in clockwise manner, each team will
play the role of Custer's regiment two or three times each
day.
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