This day, like
most in Florida started foggy but cool around 65 Degrees, breezy, then later
hot and dry: Paintball Heaven.
Players either camped or arrived early and tried unraveling another one
of Keith Woerner's scenario productions., this time though it could require not
only steady trigger, but a pencil and paper as well.
representing the union troops was chosen that morning.
of Team Misfits, demonstrated strong motivational skills.
The choice for
the General of the Confederate Team, would be Scott Olding, Team Captain of the
his 1-0 record at camp miles.
The first game
was kept simple on purpose, as no players were allowed onto the field prior to
game start in order to preserve the scenario's integrity.
action would involved the teams finding an Altar with instructions leading them
to the Anagram Cipher.
found the Altar and started working on the dreaded anagram. Solving this
riddle would net that team an additional 5 Points. Later the
judges learned that both teams had used cell phones to call in outside help.
Answer: Work to
game required teams to use a compass and capture several objectives, in the
end players would have to hold a confederate Flag over a rambling message
scrawled on a door, reading through the bullet holes in the flag would
reveal the name of a grave that would contain the Confederate Gold.
There were two
other point earning opportunities available in all 6 Games. The most
fought over objective was the disarming of a large bomb. Players
would have to reach into the 125 pound bomb, carefully pull down the wire bundle
from the inside and disconnect ONLY the correct colored
wire. Each game the colors and number of wires were changed. Successful
disarming earned 3 points.
objective in all 6 games was the Wire Guided Time Bomb; a colored PVC pipe
riding a 70 foot steel wire. Players would sling this pipe to the opponents
side just prior to the end of each game. The bomb exploded at
game end. earning 3 point for the opposite side.
first 5 games, players fought valiantly with their limited paint to thwart the
efforts of the opposing side. As with most of our limited paint games, most of
the shots were, one shot one kill. Most players started the next game with
increasingly full hoppers.
In the 6th and
final Game the red team had completed all of their quests.
They had the
name of the correct grave,
they had their
they had their compass,
And they knew they
had an advantage because the blue team had not found their shovel yet.
General Scott Olding, decided to send a small force to dig up the gold, and
larger force to block the blue teams effort to locate their shovel...
As Jim Van
Jones the leader of the red fire team approached an encampment of teepees where
a needed clue was hidden, a sniper killed his shovel bearer. His team routed the
sniper, entered the teepee and was able to determine the compass heading to the
Grave Yard. As Jim Van Jones stood in the teepee pointing his compass to
he looked into the distance and spotted Blue players already digging through
random graves with their bare hands. He and his team were able
run off the grave robbers, then knowing the correct grave name quickly dug up
the correct coffin and discovered the gold.
Jim's team was
few in number, the gold bars many, and very heavy. His team quickly
gathered what they could carry and attempted to flee from the now
counter-attacking Blue Team. But burdened with heavy bars, the red
fire team could not outrun the blue attackers. Only Jim Van Jones was able
to out run the blue and secure 3 bars.
The Blue team
easily secured the remaining 12 bars.
In the end the
blue team nearly pulled off a come from behind win, they collected the
majority of the gold bars.
the day long campaign was won by Scott Olding, under his leadership the
Red Team consistently gathered up the objective points and never lost their
record is now 2-0 at CampMilesPaintball. He recklessly wagers that under his
leadership he could win with his band of recball players against
any and all visitors in limited paint play.
3/16/2008 Camp Miles Florida
Tired from the
previous days play and campfire activities players were slow to rise. The
perfect camping weather and whippoorwill songs would be disturbed around 830AM by a
steady stream of team traffic, arriving to play unlimited paint.
Tony of the
Misfits would continue to lead the Blue Team.
The Red Team
would now be led by Rhino of the C.A.T team.
The full day's
mission would be to plant their teams flag in the Whitehouse located near the
middle of a 30 acre field. After they planted their flag a timer would
then start, now the team was
required to keep their flag upright in the Whitehouse for 10 minutes.
Ending the game and earning 1 point.
were intense, the white house was taken and re-taken at least three
times per game. Both teams fought fiercely when they realized the clock was
ticking against them. The red team was stronger throughout the day but a safety
violation created a sixth game tiebreaker.
I had a conversation with Rhino, Capt. of the red team just prior to start of the sixth
game. He informed me that his leadership style ( leading from the front )
was getting him killed too soon so he decided to enter the sixth game without a
paint gun in order to force himself to lead from the rear. I felt
compelled to inform the blue team that the red team capt. would not be carrying
a marker in this last game. I was surprised when the blue players
responded with "he's cheating again!" I explained that he might
be carrying a grenade, so feel free to light him up.... The battle played
straight into the red teams hands as the red team captain now called his orders
from the rear and swept the blue team from the white house in record time.
Unfortunately another safety violation by a red player, well away from the
objective, caused the Sunday tournament to end in a tie.
Tony Flag, Team
Captain of the Vandals' won the Camp Miles Cup!
The Cup is
awarded to the the best marksman on the winning team of the Saturday limited
Jesse won the
Sunday Portion and took home the BT Combat Marker